Visualizzazione post con etichetta workshops. Mostra tutti i post
Visualizzazione post con etichetta workshops. Mostra tutti i post

mercoledì 4 settembre 2019

'Escape EFL Classroom' workshop: Behind the scenes - Game-based learning and gamification (1)

A new school year is about to start here in Italy and I am ready with a new project. If you have been following this blog, you would know by now that I am really into games. Thus, my new workshop for secondary school students is a special Escape Room, which is a 60-minute real-life adventure game. When I played this game for the first time with a group of friends I immediately thought it was great for my students because
-  it involves the use of the four linguistic skills,
-  it promotes peer-learning, 
-  it entails different teaching methods and approaches which suit different types of students.
I have decided to write a series of blogposts about my new workshop which analyse the different parts of it. Today I will start with the reasons why I use games in my workshops for students and teachers. 


Why 'gamification'?

Kapp describes gamification as ‘the careful and considered application of game thinking to solving problems and encouraging learning using all the elements of games that are appropriate’ (Kapp, 2012, p.12). We can infer, thus, 'gamification' is an integration of game elements and game thinking in activities that are not games. In particular, games have some distinctive features which play a key role in gamification:
- users (students) are all participants,
- challenges/tasks that users perform and progress towards defined objectives ('levelling up' raises interesting questions for educators - not least the fact that players are allowed to tackle challenges and tests like exams as many times as necessary - and with no lasting consequences - in order to progress from one level to another),
- points that are accumulated as a result of executing tasks,
- levels which users pass depending on the point.

Why 'game-based' learning?
Unlike 'gamification', which adds game-inspired elements to your teaching practice (e.g. points), 'game-based' learning entails the use of games to meet learning outcomes. It is through the game that students learn. Moreover, playing games is intrinsically motivating because by and large it’s a voluntary activity. Games encourage independent inquiry and exploration; interests and passions can branch off from the individual game. Finally, a consensual and transparent adherence to a fictional setting or role allows players to experiment with skills and identities without suffering the consequences of failure in real life.

In my next post I'll be writing about what traditional Escape Rooms are. Stay tuned!

For further information about the 'Escape EFL Classroom'
workshop email me spiceupyourenglishclass@gmail.com.

Bye for now,
Larissa

lunedì 24 novembre 2014

My first workshop and webinar - Experiences I want to make again and again

In the last few weeks I was really busy with my lessons but I made time for my first workshop and webinar.

1) Workshop - Teaching Teenagers: 4 Skills + 1 at the TESOL Italy's 39th National Convention

In this workshop I talked about how we can engage teen learners and how to create fun lesson plans which integrate the four linguistic skills, and at the same time, allow the students to learn job skills. I shared with the audience my series of lessons called "If I were a... JOB". The example I used was If I were a... mayor
However, before handing out my own lesson plan I showed them this slide and I asked to create their own lesson plan. While they were working in small groups I supervised and I noticed that the most difficult part was to integrate the skills with the aims. So I told them, "Be creative, don't be afraid of trying something new and you'll see that you and your students will have a lot of fun"!

Over the last few lessons my teen students and I have also tried out to be TV reporters and real estate agents and I hope to share my lesson plans soon with you. 

2) Webinar - Games in the English classroom hosted by Jason R Lavine (Fluency MC) and WizIQ.

I'd never been fond of teaching online because I'd always thought it was not my cup of tea but yesterday I completely changed my mind. I'd always believed I couldn't have enough interaction with the audience in a webinar but I was terribly wrong! Yesterday I had the chance to meet teachers from any part of the world and I was able to share my ideas with them. Moreover, at the end of webinar some of them even contacted me on social networks and we continued our conversation about teaching issues. 

I loved having this webinar also because I could talk about something I usually do with my students in my language studio. Playing games is so important to me because they add variety to the lesson, they make students feel relaxed and less worried about mistakes and finally we have a lot of fun!

If you wish to see the slides and the webinar recording please enroll here ;-)

I'd like to thank once again Jason for giving me this fantastic chance and introducing me to the world of online teaching!